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Here you will find VEGAS product manuals available for download in addition to the latest installation files and tools. Want a free day trial of software from the VEGAS range? The Script FAQs contain a number of explanations and examples for creating scripts and extensions in VEGAS Pro. Download script FAQs. MAGIX proudly introduces Vegas Pro Edit Steam Edition, a full-featured nonlinear editor (NLE) for video and multitrack digital audio designed for video postproduction and . Jun 23,  · The Vegas Pro 9 collection integrates two powerful applications that work seamlessly together to provide an efficient and intuitive environment for video and broadcast professionals. This comprehensive suite offers the most robust and progressive platform available for content creation and production. With broad format support, superior effects processing, unparalleled audio support, and a 4/5(18).
 
 

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You can download a day free trial of the current versions of VEGAS software See section below); VEGAS Pro 17 instruction manual (PDF). Vegas Pro, free and safe download. Vegas Pro latest version: Video editing software. VEGAS Pro is a professional video editing program. Previously kno. Vegas Pro 16 Manual; Sony Vegas Pro 15 Tutorial Pdf. DOWNLOAD INFORMATION: To download a user guide, please go to the category of your.

 

VEGAS Pro: Video & audio for professionals

 

You can download the latest installation files for VEGAS family products and additional developer tools on this page. You sony vegas pro 9 manual pdf free download dowhload your registered programs and their manuals under “My Products” in the Service Center, sony vegas pro 9 manual pdf free download personal customer area.

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The Mixing Console window provides an integrated view of all tracks and busses in your project using the appearance of a traditional hardware-based mixer. For more information, see “The Mixing Console” on page For more information, see “Using the Device Explorer” on page The Loudness Meters provide data about an audio file’s momentary loudness, short-term loudness, integrated overall loudness, and loudness range.

You can use these values when mastering for broadcast to ensure compliance with loudness standards such as the CALM Act.

The meters display real-time values for each of the following measurements: n The M meter represents the momentary loudness — in loudness units LU — across all audio channels based on millisecond integration windows. The Momentary box displays a numeric representation of the momentary loudness. The Short box displays a numeric representation of the short-term loudness. The Integrated box displays a numeric representation of the integrated loudness and includes an over-target indicator.

The Loudness Range measurement provides a standardized method of determining the dynamic range of the signal. True peaks are calculated using a higher sample rate than peaks in the Master Bus window for increased accuracy. The True Peaks indicator shows you whether the target loudness has been exceeded. The indicator is reset when you restart playback, or you can right-click the Loudness Meters window and choose Reset Clip from the shortcut menu.

The statistics on the left side of the window display the last-calculated values and are reset when you restart playback. You can reset the values by right-clicking the Loudness Meters window and choosing Reset Metering Engine from the shortcut menu. Loudness is recalculated whenever you start, stop, seek, or change playback direction.

If you want to force a recalculation, right-click the window and choose Reset Metering Engine from the shortcut menu.

When the Master bus mode drop-down list on the Audio tab of the Project Properties dialog is set to 5. When the Master bus mode drop-down list is set to Stereo, all channels contribute equally to the loudness measurement. The over-target indicators will be triggered if the target values for Integrated and True Peaks meters are exceeded. Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels. Please note that true peaks are calculated using a higher sample rate than peaks in the Master Bus window for increased accuracy.

Peak levels may be miscalculated if audio signals are asymmetrical or if a DC offset is present. When True Peak Blocking Filter is selected, peaks are calculated as the maximum of the filtered and unfiltered signals. Working with projects A project. A project file is not a multimedia file. It contains pointers to the original source files, so you can edit your project nondestructively — you can be creative without worrying about corrupting your source files.

You can quickly create a project by clicking the New button on the toolbar. The project will use the default settings, but you can use the Project Properties dialog to edit the settings later.

From the File menu, choose New. The New Project dialog is displayed. Use the New Project dialog to set your project properties. Click OK to create the project. Setting project properties Use the Project Properties dialog to control the default settings and store information about the current project. From the File menu, choose Properties to display the dialog. Select the Start all new projects with these settings check box to use the current settings whenever a new project is created.

Video Use the Video tab to adjust the video format of your project. You can also click the Project Video Properties button on the Video Preview window to display this tab. Item Description Template Allows you to select a preset template to automatically configure the controls in the dialog.

You may also manually change the settings and save them as a custom template for future use. To create a new template, enter a name in the text box and click the Save Template button. The new custom template name is added to the drop-down list. To set your project properties to match the properties of an existing media file, click the Match Media Settings button and browse to the file you want to use. Width and Height Determines the frame size of your final movie when rendered. The maximum frame size is x Field order Determines field order of the frames when drawn on the screen.

This option ignores interlacing. Pixel aspect ratio Choose a setting from the drop-down list to change the pixel aspect ratio of your project. Computers display pixels as squares, or a ratio of 1. Televisions display pixels as rectangles ratios other than 1. Using the incorrect setting can result in distortion or stretching.

Item Description Output rotation Choose a setting from the drop-down list to rotate your project’s output. Use output rotation to edit projects for display in portrait rather than landscape or inverted orientation: In this example, the video was shot with the camera tripod rotated 90 degrees. However, with the project output unrotated, the video is pillarboxed within the standard landscape frame.

If you want to rotate a media file’s orientation, you can use the Rotation drop-down list on the Media Properties dialog. For more information, see “Creating rotated projects” on page Frame rate Choose a setting from the drop-down list to change the frame rate of your project. In many parts of the world, including Europe and much of Asia, the television standard is PAL at 25 fps. Stereoscopic 3D mode Choose a setting from the drop-down list to create a stereoscopic 3D project, or choose Off to create a 2D project.

For more information, see “Setting up your stereoscopic 3D project” on page Item Description Pixel format Choose a setting from the drop-down list to indicate whether you want to perform video processing compositing, scaling, previewing, rendering, and most video plug-ins using 8-bit or bit, floating- point arithmetic. The bit floating point settings allow greater precision for processing video, but require significantly more processing power than working with 8-bit video.

Color media. Compositing gamma When you choose bit floating point full range from the Pixel format drop-down list, you can choose a compositing gamma value. View transform Choose the reference view transform to use for the project.

For more information, see “Enabling color management in your Vegas Pro project” on page Item Description Full-resolution rendering quality Choose a setting from the drop-down list to set the quality of the rendered video. Unless you have specific performance problems, choose Good. Choosing Best can dramatically increase rendering times. Good uses bilinear scaling without integration, while Best uses bicubic scaling with integration. If you’re using high-resolution stills or video that will be scaled down to the final output size, choosing Best can prevent artifacts.

Some file formats allow you to associate a video rendering quality setting with a custom rendering template. Final rendering template settings override the Full-resolution rendering quality setting in the Project Properties dialog.

For more information, see “Custom rendering templates” on page Motion blur type Choose a setting from the drop-down list to choose the curve that is used to blur frames when you add a motion blur envelope to the video bus track. For more information, see “Video bus track” on page Motion blurring creates the illusion of motion on individual frames much like using a long exposure time and can make computer- generated animation appear more smooth and natural.

A bell-shaped curve is used between the central and outer frames. Gaussian blur is the best choice in most situations where blurring is required.

A linear slope is used between the central and outer frames. The Gaussian asymmetric , Pyramid asymmetric , and Box asymmetric settings use only the left half of each curve, from the central frame back.

Asymmetric settings create a hard leading edge with a trailing blur behind the moving object. Item Description Deinterlace method Choose a setting from this drop-down list to determine the method used to render effects and deinterlace the two fields that make up a frame.

No deinterlacing occurs in the Draft and Preview video preview modes. The Good and Best modes apply the selected deinterlacing method. Adjust source media to better match project or render settings Select this check box if you want Vegas Pro to scale images or adjust interlacing to allow media files to work better with your project. This setting will correct for the following types of inconsistencies: n DV media will be cropped for x Internet renders to prevent letterboxing.

When the check box is cleared, source media files are processed with their native settings. Prerendered files folder Prerendered video files are saved to this folder so that you don’t need to rerender the project every time you view it.

If you want to change the location of the folder, click the Browse button and choose a location. Ideally, this location should be on a different hard drive than the one where your operating system is installed.

Prerendered files can consume significant drive space. Free storage space in selected folder Displays the total amount of available space on the selected drive. Audio Use the Audio tab to change the data format of the current project. Item Description Master bus mode Choose Stereo from the drop-down list to create a two-channel stereo project. Choose 5.

Number of stereo busses Enter the number of stereo busses for the project. For more information, see “Adding audio busses” on page Sample rate Choose a sample rate from the drop-down list or enter a value in the edit box. Bit depth Select a setting from the drop-down list to specify the number of bits used to store each sample. Higher values will increase the quality of playback and any recordings that you make. Resample and stretch quality Choose a setting from the drop-down list to determine the accuracy with which audio files will be resampled to match your project settings.

The Resample and stretch quality setting also determines the quality of processing when time-stretching audio events. For more information, see “Editing event properties” on page Enable low-pass filter on LFE Select this check box if you want to apply a low-pass filter to each track in a 5.

Applying a low-pass filter approximates the bass-management system in a 5. Before rendering your surround project, check your surround authoring application’s documentation to determine its required audio format. Some encoders require a specific cutoff frequency and rolloff, and your encoder may require that no filter be applied before encoding. Cutoff frequency for low-pass filter Choose a frequency from the drop-down list or type a frequency in the box to set the frequency above which audio will be ignored by the LFE channel.

Low-pass filter quality Choose a setting from the drop-down list to determine the sharpness of filter’s rolloff curve. Best produces the sharpest curve. Item Description Recorded files folder When you record audio tracks, your recorded files are saved in a single folder.

If you have not specified a location, you will be prompted for the location where you want to save your recorded audio when you click the Arm for Record button in the track header: Free storage space in selected folder Displays the total amount of available space on the selected drive.

Ruler Use the Ruler tab to change the format used to display the timeline ruler. Vegas Pro also sends tempo information to tempo-aware audio plug-ins. Item Description Ruler time format Choose a setting from the drop-down list to choose how you want the Time Ruler to be displayed. You can change the format at any time after project creation. For more information about each time format, see “Time ruler” on page Ruler start time Enter the desired starting time for the project.

For example, the ruler can be offset to start at 1 hour for timecode synchronization purposes. Select the Import at project tempo check box on the Audio tab of the Preferences dialog if you want ACID loops to be stretched to match the project tempo when you add them to the timeline or preview from the Explorer window.

Clear the Import at project tempo check box if you want to ignore tempo information. Beats per measure Specify the number of beats in each measure. Note that gets one beat Specify the note that receives one beat. For example, if this value is four, then a quarter note gets one beat. Summary Item Description Title Enter a title for the project.

Artist Enter the name of the artist. Engineer Enter the name of the person who mixed or edited the project. Copyright Enter copyright information for the project. Comments Enter any comments you want to associate with the project. However, not all CD-R drives support this feature. Check your CD-R drive documentation to determine if your drive will write these codes. Enter the code in this box, and the codes will be written to the CD along with the rest of the project. First track number on disc Enter a number in the box or to specify the track number of the first track.

Specifying a value other than one will produce a valid Red Book CD, but some audio CD players may be unable to play the disc. Opening a project or media file From the File menu, choose Open to open a media file or Vegas Pro project.

You can open multiple Vegas Pro projects by launching another instance of the application if your computer has enough resources. Opening a Vegas Pro project 1. From the File menu, choose Open. The Open dialog box is displayed. Choose the folder where the project you want to open is stored: n Choose a drive and folder from the Look in drop-down list. Select a file in the browse window or type a name in the File name box. Detailed information about the selected file appears at the bottom of the dialog box.

Click Open. If you have not saved the current project, you will be prompted to save your changes. Adding a Vegas Pro project to the current project nesting Nesting allows you to add a Vegas Pro project to the timeline of another project. Nesting can help you organize a timeline or create other effects. For more information, see “Nesting projects” on page Use nested projects to organize a project that uses extensive compositing.

Perform either of the following actions to nest a Vegas Pro project within the current project: n Drag a Vegas Pro project from the Explorer window or Windows Explorer to the timeline.

The file is added to the Project Media window and an event is created where you drop the project in the timeline or at the cursor position before you opened the Import Media dialog. Opening a media file 1. Choose the folder where the file you want to open is stored: n Choose a drive and folder from the Look in drop-down list.

The file is added to the Project Media window and an event is created. The event is created at the cursor position in the selected track, or a new track will be created if no tracks of the appropriate type exist. For example, if your current project contains three audio tracks when you open an AVI file, a video track will be created for the AVI.

Opening a still-image sequence If you’ve exported a video clip as a still-image sequence using another application a 3D-rendering application, for example , you can add the sequence to the Vegas Pro timeline as a single event. Choose the folder where the sequence you want to open is stored: n Choose a drive and folder from the Look in drop-down list. Select the first image in the sequence or the image you want to use to start the event. Select the Open sequence check box.

In the Last image box, type the number of the last image you want to open. Click Open to display the Media Properties dialog, where you can view or edit information about the sequence. For more information, see “Viewing or changing media file properties” on page Click OK. A new event is created at the cursor position in the selected track a new track will be added if no track is selected.

Each image in the sequence will be displayed for one frame. Choose the folder where your CD Architect project file. Select a project file in the browse window or type a name in the File name box. Creating rotated projects The use of rotated displays — monitors that display vertical media — has become increasingly popular: you can see them in kiosks, presentations, and even on the nightly news.

If you have a project that you’d like to display in a rotated format, Vegas Pro makes it easy. Create a new project. Set your project properties as needed, and then choose a setting from the Output rotation drop- down list to indicate the orientation of your destination display device.

In this example, the video was shot with the camera tripod rotated 90 degrees. However, because neither the project or the media has been rotated, the video is displayed sideways within the standard landscape frame.

Because the media hasn’t been rotated yet, it doesn’t match the project orientation and is letterboxed within the frame. Add your media files to your project. For more information, see “Adding media files to your project” on page Edit the properties for each of your media files to set its rotation as needed: a.

Right-click a media file in the Project Media window and choose Properties from the shortcut menu. The Media Properties dialog is displayed. Choose a setting from the Rotation drop-down list to indicate the direction you want to rotate your media. Click OK to close the Media Properties dialog and save your changes. Drag your clips from the Project Media window to the timeline to create events. Edit your project as needed. For more information, see “Editing events on the timeline” on page Render your project to any supported rendering format.

In the Render As dialog, select the Use project output rotation setting check box if you want to use the Output rotation setting from the Project Properties dialog for your rendered file. When the check box is cleared, the media is rotated according to its Media Properties setting, but the project itself is unrotated—you can use this setting to proof your project on an unrotated display.

To render a portrait-oriented file for viewing on a computer without a rotated display, you can create a rendering template that matches the proportions of your project. Next, adjust the size of the Video Preview window to match the frame size you’d like to render and note the Display dimensions in the lower-right corner of the Video Preview window. From the File menu, choose Render As, choose the desired rendering format from the Save as type drop-down list, and then choose a rendering template that’s close to the frame size you noted in step b.

Windows Media Video is a good choice. Click the Custom button, and then use the Video tab in the Custom Template dialog to adjust the frame size to match the dimensions you noted in step 7b.

Save your template for later use. Clear the Use project output rotation setting check box and render your file. Nesting projects Nesting allows you to add a Vegas Pro project to the timeline of another project. You can download the latest installation files for VEGAS family products and additional developer tools on this page. You can download your registered programs and their manuals under “My Products” in the Service Center, your personal customer area.

You will also find the serial numbers for your software here. Click below on the link “View trial versions”. You can download a program of your choice and try it out for 30 days without obligation. Once the 30 day period has expired you can purchase the full, time-unlimited version of a program or subscribe to it on an annual or monthly basis.

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